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Transform.localScale = Vector3.Lerp(transform.localScale, new Vector3(defaultScale.x, defaultScale.y * 0.4f, defaultScale.z), ltaTime * 7) R.velocity = new Vector3(r.velocity.x, CalculateJumpVerticalSpeed(), r.velocity.z) If (Input.GetKeyDown(Ke圜ode.W) & grounded) R.constraints = Rigidbod圜onstraints.FreezePositionX | Rigidbod圜onstraints.FreezePositionZ #Endless runner project download game maker 8 code
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